# OPENCV

Name | movie()
Examples |
    import hypermedia.video.*;

    OpenCV opencv;

    void setup() {
      size( 640, 480 );
      opencv = new OpenCV( this );
      opencv.movie( "bunny.avi", width, height );    // load movie file
    }

    void draw() {
      opencv.read();                  // read a new frame
      image( opencv.image(), 0, 0 );  // and display image
    }

    void mousePressed() {
      float time = mouseX/float(width);
      opencv.jump( time );            // jump to a specified frame
    }
Description | Allocate and initialize resources for reading a video file from the specified file name. Movie must be located in the sketch's data directory, otherwise you must specified the full path to access to the movie file without an error. notes : this method automatically updates previous memory allocation, sound will not be available Supported codecs and file formats depends on the backend video library : Video for Windows (VfW) for Windows users FFMPEG on Linux QuickTime for Mac OS X For more information about video on OpenCV or about reading your video files on all platforms, see VideoCodecs
Syntax | `movie(filename); movie(filename, width, height);`
Parameters |
filename | String : the filepath of the movie file
width | int : the width of the movie image
height | int : the height of the movie image
Return | None
Usage | Application
Related | capture() jump()